The Reversal
Swap
Call a combo and an opponent. Roll it, and you take their score while they get yours. Miss, and you score zero. Once per game.
The jiu-jitsu of dice games.
The jiu-jitsu of dice games — use your opponent's points against them.
Ju — the yielding way.
In jujutsu, you don't meet force with force. You let your opponent's strength carry them — and then you turn it. Ju Jatzy plays the same way. The leader's big score isn't a wall. It's your opportunity. The bigger their lead, the more there is to take.
Every lead is borrowed.
The four techniques
The Reversal
Call a combo and an opponent. Roll it, and you take their score while they get yours. Miss, and you score zero. Once per game.
Already scored a combo? Bet it. Roll it again and add the new score on top. Miss, and the row drops to zero. Once per game.
Both straights still open and neither coming? Five different dice that don't form a run score 17.5 — but both straights are crossed out for good.
Why 17.5? Because it's exactly halfway between giving up and getting lucky.
Finished your sheet while others still play? Keep rolling for five of a kind. +50 each, no limit.
Try a roll
How to play
1
Roll five dice up to three times. Hold what you like between rolls.
2
Fill one open row on your sheet, or cross one out. Then pass the cup.
3
Once per game, Swap a score away from the leader. Once, bet a row on Double or Nothing.
4
When every sheet is full, the highest total wins. Until then, nothing is safe.
"Can I just steal his score?"
Born on a rainy night in Washington, D.C., when a Swedish family got tired of games that were over before they ended. One question changed everything: "Can I just steal his score?" Ju Jatzy is the jiu-jitsu of dice games — use your opponent's points against them.
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